![]() The big benefit is that, potential response time issues aside, it is possible to play a game with an extremely high graphical fidelity that lower-powered hardware simply cannot handle. We even connected it to an LG 5K display and used a mouse and keyboard for a desktop-like gaming experience. We were able to use the GeForce Now to play the popular title "Overwatch" at over 200 frames per second using nothing but a 12" Retina MacBook. The input by the user is sent back to the rendering farm, allowing users to play high-end game titles with something as simple as a smart TV and a compatible controller.Ī couple of examples are PlayStation Now, GameFly and Nvidia GeForce Now, which we tried out for ourselves. Streaming services like Geforce Now are powered by powerful rendering servers in the cloud, which provides a video stream to your device over the Internet. All you need is a strong internet connection and a supported device. Then there are more expensive cloud gaming services that allow you to do the same thing as the "game collection" subscription, except without requiring you to own a powerful console. For mobile games, this could consist of game currency or extra items, while in some cases it could involve paying to play at all, such as with "World of Warcraft" and other major massively multiplayer online role-playing games. On a per-game basis, there are some that rely on regular payments from users to provide a benefit. ![]() In fact, there isn't even a mechanism to offer subscription-based access to a collection of games on iOS at the moment, which would logically require Apple to create it from whole cloth if it wanted to go down this route. None of these offer a mobile experience, as they all rely on games being installed on a console or desktop. This includes the console-oriented Xbox One Pass and PlayStation Plus, as well as EA Access. ![]() There are relatively few ways that games are offered as a subscription today.įirst, there are the subscription services where you pay a monthly fee and you gain instant access to play a variety of games without having to purchase them. Seeing as though some of the most successful games in the App Store are free with in-app purchases, Apple needs a good reason to compete in a way where users are asked to pay regularly. ![]() In-app purchases have driven Fortnite's iOS revenue ![]()
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